
Only useful if you’ve mastered the maintenance of Healthy colonists, which, early on, can be difficult to achieve. +10% Food in growing cities when your civilization is Healthy. A wise choice if your focus is on military campaigns, particularly if you want the Domination victory. (This can also lead to increased border tensions, so be wary where you build.) Tired of purchasing tiles with all that hard-earned Energy? These guys will quickly snap up new land before rival colonies get the chance. Cities and Outposts acquire new tiles twice as fast. A great choice if quick economic expansion is your goal, as Trade Routes are sparse for the first hundred turns or so. +2 Trade Routes available for the Capital. Orbital Units don’t stay in the air for long, so this is a nice choice if you like the things but don’t want them crashing down every five turns.
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Orbital Units stay in orbit 20% longer, and the first one launched grants a free Technology. A solid choice if your focus is on Culture but you don’t want to fall behind on scientific developments (always a good idea). Gain a free Technology for every 10 Virtues developed. Ideal for players who want quick industrial expansion, as well as quickly nabbing Wonders before other players can get them built. +10% Production towards Wonders, and +25% Worker speed. A good choice for players who rely on Covert Operatives to dish out damage to their enemies, rather than relying strictly on open warfare or selective politics. Covert Operations are 25% faster and cause 25% more Intrigue. The closest you'll get to choosing a country. The Designate Sponsor menu screen of Civilization: Beyond Earth. Games also tend to take longer on larger maps, as you have to wait a great deal longer for the AIs to finish their turns. You have more resources to play with if you choose one of the larger maps, but you also have more competition. The size of the playing area plays a crucial role in any game of Beyond Earth, and you have five options: Duel, Dwarf, Small, Standard, and Massive. I recommend either Quick or Standard for newcomers. Every action taken (travel, construction, combat, etc.) will be scaled to the pace. A Quick game can be completed in a matter of hours a Marathon game will probably require several days.


Like all Civilization games (that I’ve played, anyway) Beyond Earth allows you to change the pace of the game, depending on how long you want to spend on your actions.
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Newcomers to the series should probably stick with Sputnik or Mercury to get their feet wet without being immediately trampled, while Civilization veterans (especially people who have played Civilization V) can probably get away with Vostok, if not higher. Sporting six difficulty levels - Sputnik, Mercury, Vostok, Gemini, Soyuz, and Apollo - Beyond Earth offers a significant jump from easy to hard as far as difficulty is concerned.
